AI Insights · Timothy · April 2021
Q1 2021 Shoot'em Up Android Game Performance in Latin America
Explore the performance trends of the top Shoot'em Up games on the Android platform in Latin America for the first quarter of 2021. Sensor Tower provides a detailed look at downloads, revenue, and user engagement.
Shoot'em Up Games Soar in Latin America: A Q1 2021 Android Market Analysis
The first quarter of 2021 has been a competitive period for Shoot'em Up games on the Android platform in Latin America. Data from Sensor Tower showcases how the top five games in this category have performed in terms of downloads, revenue, and weekly active users.
Archero, by Chinese publisher Habby, showed a consistent trend in downloads, starting at 42K in the last week of December 2020 and ending at around 15K in the last week of March 2021. The game's revenue peaked at $19K in the last week of December, followed by a downward trend to approximately $7K by the end of March. Weekly active users mirrored this trend, starting at 297K and reducing to 236K in the same period.
Yostar Limited's Azur Lane, hailing from Hong Kong, had a notable revenue decrease from $23K to around $4K. However, the game had no new downloads recorded during the quarter, and the weekly active users showed a slight decrease from 1.3K to 1K.
Moving on to Galaxy Attack: Shooting Game by 1SOFT from Singapore, we observed a significant number of downloads, starting at 135K and reaching 140K by the quarter's end. Revenue saw a fluctuation, starting at about $7K, dipping to $4K, and then rising again to approximately $6K. Weekly active users increased from 681K to 808K, showing a strong engagement throughout the quarter.
Another title by 1SOFT, 1945 Air Force: Airplane games, also demonstrated a high number of downloads, peaking at 250K in mid-January. Revenue experienced a dip from $7K to around $3K, while weekly active users showed an overall decline from 836K to 716K.
Lastly, ChillyRoom's Soul Knight, also from China, saw a surge in downloads from 48K to 69K in late January, then a decrease to 44K by the end of March. The game's revenue showed a slight fluctuation, with a high of $4K and a low of $2K. Weekly active users saw an increase from 664K to around 738K, followed by a slight decrease to 672K.
For more insights and detailed analytics on app performance, Sensor Tower's comprehensive data platform is the go-to resource for industry professionals and enthusiasts alike.